Devlog #4 - First dev build


The first downloadable build for linux: https://github.com/gustavokuklinski/bit-rot-builds

### Dev

- [x] Add: Items can have multiple reduce, restore player stats

- [x] Add: Durabilitie as percentages

- [x] Fix: Item tooltip signed (+ for Restore and - for Reduce)

- [x] Add: Config menu to setup game presets

- [x] Fix: Ajust settings layout design

- [x] Fix: Updated game flash radius and smaller bullets for best visuals

- [x] Fix: Config menu with naming conventions on XML name attribute for best user readbility

- [x] Fix: Some parts of the code were breaking due missing imports

- [x] Add: Save/Load game on F2

- [x] Fix: Add a Back button to Player Creator

- [x] Fix: Add a Menu button on Pause game

- [x] Add: Right-Click allow player to aim

- [x] Add: Panning aim camera

- [x] Add: Replace Gear (Named 'Clothes') from Tab to it's own modal

- [x] Add: Belt HUD on screen

- [x] Fix: New game UI menus (best patterned)

- [x] Add: Game 'moodles' on top to show player status

- [x] Fix: Game fully darkness by duplicated values

- [x] Fix: Game night is too much dark

- [x] Fix: Pan camera deadzone

- [x] Fix: Settings timming more user friendly functions (ui/helpers/settings.py)

- [x] Fix: Invert scroll on messages modal

- [x] Add: Separate messages modal in three tabs: CHAT (User speak) | ZOMBIE (Hits by Zombie) | PLAYER (Game level info) | ITEMS (Items info like: No bullets and infos)

- [x] Bug: CTRL/L-Click+WASD make player walk slow

- [x] Add: Aim reticle shrink speed over the Ranged level

- [x] Add: Enable player to get ranged weapon bullets

- [x] Fix: Allow the player to reload weapons even if not equiped

### Player

- [x] Add: Player balance action

- [x] Fix: Player XML traits

### Zombies

- [x] Add: Generate Zombie ID

- [x] Fix: Do not spawn zombies on water

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