Blog #01




Ok, here we go.
I don't know if anyone read this, but, lets write....
After the first release of the game, just started to think about how to expand it, how to expand it's story. Probably nobody knows me, and this is my first game dev. So, write to the wind and hope someone hear, just like a pirate with a bottle message on the sea.
The game now is expanding over to another directions, like: procedural mapping and player animations. My first idea of inspiration were two games: Project Zomboid and Adventure. After watching some 5 years ago videos about how Rogue was made, started to think how to implement the randomized map game. Yesterday night I was just playing a bit with lightning and player animations.
If you read, you can play the last build, and please, leave some comments below.
Get Bit Rot
Bit Rot
Survive the Bit Rot!
| Status | Prototype |
| Author | Gustavo Kuklinski |
| Genre | Survival |
| Tags | 2D, Top down shooter, Zombies |
| Languages | English |
More posts
- Devlog #4 - First dev build6 days ago
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