Blog #02


Hello Rotters!

The next build is coming and will have a lot of new improvements as vehicles and seed words pro the procedural world generation.

Some seeds for up to 4 chunks have been solved by performing some frustum culling optimization.

Right now the base code is almost done, I'm working on creating new item sprites and adding some game sound. Not easy for a solo dev.

For the happy of all, probably by the weekend the build will be available for Windows and Linux.

Also I'll open source the game editor for the community to play around further on next builds.

The images are the first foundation handwrite of the project, the Genesis where it begins.

Hope you enjoy!

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