Devlog #5 - Windows and linux support


Hello Rotters! How are you?

As I promise, the version 0.0.1 of the game working on Windows and Linux is available.

The demo is playable with some bugs to be fixed like: When you get a car and save the game, the car disapear (to be fixed in future updates).

The game maps are being auto generated.

If the game crashes somehow you can paste the /game/log/ to exam and get a patch ASAP.

As Linux is my primary working system, Windows builds will be a little delayed in updates.

Hope you enjoy!

Happy hunting!


## Devlog

Started: 01/12/2025

Release:
Version:

### Dev

- [x] Add: Procedual mapping (Map editor is used only to create buildings)

- [x] Add: Driveable car

- [x] Fix: Some new performace fix

- [x] Fix: World Seed box in settings

- [x] Add: Game world creation loading screen

- [x] Fix: Backpack context menu on top of everything

- [x] Add: Game devlog

- [x] Add: Player animation

- [x] Add: Zombie animation

- [x] Add: Vehicle speed grow and get fast

- [x] Add: Vehicle damage hitting obstacle

- [x] Add: Append the important player and zombies messages to Messages modal ```display_message("Replace print('messages')")```

- [x] Bug: Save/load game chunks are not being rendered

- [x] Bug: Game lights just spawn where player

- [x] Add: Using itens add a time based on player speed, ex: using medkit, drinking water, reparing items. Every type of consumable have different usage timeout.

- [x] Bug: Non stackable items crashed when try to put on top of each other

- [x] Add: Auto save game when PAUSE (ESC or F2)

- [x] Add: Vehicle SPACEBAR to break

- [x] Add: Repairable item for motors (engine)

- [x] Fix: Game performace on large game chunks

- [x] Fix: Player View Radius as the same Fog of War

### Player

- [x] Add: Player spawn at a random map chunk

### Map and Editor

- [x] Add: Map Lightining

Files

bit-rot-0.0.1-win_linux.zip 55 MB
6 days ago

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